lined.cubes
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tmhglnd
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>> This program is distributed in the hope that it will be useful, but without any warranty
Creating a depthmap of multiple cubes with a shader. Using the shader as an hightmap for a mesh plane of lines. Using the same depthmap texture for creating a blue glow on distant lines. Using modulating delaylines for the sounddesign.
This patch was created as part of the Codevember challenge with the theme: Lines
If you have any questions, comments, bug-reports or suggestions. Please e-mail me via info@timohoogland.com.
License
MIT License
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