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texteditor.livecoding

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You may download this patch for free, but if you enjoy my patches please name a fair price! You can also support me monthly by becoming a patreon: http://www.patreon.com/timohoogland

This is a basic text editor for the opengl world of Max build in javascript. Add the object to your setup and initialize it with the name of the render context and dimensions for the context. Then make sure you send it the render bang in the top inlet. The outlet outputs the typed text as a list of per-line symbols ready for parsing in any way you like. For example control parameters of gl objects, control musical parameters, lighting shows, just use it as a typewriter or whatever you think of!


If you have any questions, comments, bug-reports or suggestions. Please feel free to contact me via info@timohoogland.com


License:

The GNU Lesser General Public License v.3

The artistic and aesthetic output of the software in the examples is licensed under: Creative Commons Attribution-ShareAlike 4.0 International License 

(c) Timo Hoogland 2020

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includes

th.gl.texteditor.maxpat
th.gl.texteditor.maxhelp
th.gl.texteditor-example.maxpat
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texteditor.livecoding

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