texteditor.livecoding
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>> This program is distributed in the hope that it will be useful, but without any warranty
About
This is a basic text editor for the opengl world of Max build in javascript. Add the object to your setup and initialize it with the name of the render context and dimensions for the context. Then make sure you send it the render bang in the top inlet. The outlet outputs the typed text as a list of per-line symbols ready for parsing in any way you like. For example control parameters of gl objects, control musical parameters, lighting shows, just use it as a typewriter or whatever you think of!
If you have any questions, comments, bug-reports or suggestions. Please feel free to contact me via info@timohoogland.com.
License:
The GNU Lesser General Public License v.3
The artistic and aesthetic output of the software in the examples is licensed under: Creative Commons Attribution-ShareAlike 4.0 International License
(c) Timo Hoogland 2020-2024
Github
You can also clone the repository from: https://github.com/tmhglnd/th.gl.texteditor
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