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gridshape.raymarching.shader

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About

Use a raymarching shader on a gridshape in Jitter.

In this repository you'll find an example on how to use a ray marcher as shading for a jit.gl.gridshape and have it be part of the jitter world using the same camera as the other objects. Inspired and ported from the great Art of Code tutorial about using GLSL shading on a cube in Unity. With some help by Jaromir Mulders. sdf compositing and shape primitives functions from the GL3 package examples, which are taken from Inigo Quilez.

Resources

Install

1. download zip

2. unzip

3. Open any of the patches

If you have any questions, comments, bug-reports or suggestions. Please feel free to contact me via info@timohoogland.com or on Github @tmhglnd. 

License

The MIT License

The artistic and aesthetic output of the software in the examples is licensed under: Creative Commons Attribution-ShareAlike 4.0 International License

(c) Timo Hoogland 2021

Github

You can also clone the repository from: https://github.com/tmhglnd/gridshape-raymarcher

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€2+

gridshape.raymarching.shader

2 ratings
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