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Use a raymarching shader on a gridshape in Jitter.
In this repository you'll find an example on how to use a ray marcher as shading for a jit.gl.gridshape and have it be part of the jitter world using the same camera as the other objects. Inspired and ported from the great Art of Code tutorial about using GLSL shading on a cube in Unity. With some help by Jaromir Mulders. sdf compositing and shape primitives functions from the GL3 package examples, which are taken from Inigo Quilez.
- The Art of Code - Writing a ray marcher in Unity - https://youtu.be/S8AWd66hoCo
- Inigo Quilez - Distance Functions - https://www.iquilezles.org/www/articles/distfunctions/distfunctions.htm
1. download zip
3. Open any of the patches
The MIT License
The artistic and aesthetic output of the software in the examples is licensed under: Creative Commons Attribution-ShareAlike 4.0 International License
(c) Timo Hoogland 2021